Version 0.9
I upgraded the unity version! I'm now using Unity 6. It caused some problems but solved some others. Previously, the first click always registered at 0,0 in the viewport, which is why sometimes it required multiple clicks to make things happen. In Unity 6, the cancel function got called twice, so I had to spend some time trying to figure out what caused that and found it was the Tap Interaction cancelling if it wasn't a tap. After checking for that, now it should properly work such that whatever you click just works when you click it (This is all on the menu btw)
Also, I've changed the menu function, so everything on the main menu and the options menu is squishable now. Like, instead of the text just being an overlay, it's part of the Jelly. And now, to turn up and down the volume, you have to squish and slide the volume jellies, and you can see the current levels on the slider below the jelly now.
Also! My daughter got the functionality of the Warp Jellies working now, so you can try them out in the first two levels of world 4. She is back to working on Level Design now. Warp Jellies move semi-randomly, but they have a slight preference for a spot they belong in (The tutorial for those levels isn't accurate yet).
I have not actually tested the touch functionality in this build yet. That's why I'm uploading it. So if you're trying this on mobile, let me know if there's any problems! Thanks!
Files
Jelly Slide (In Dev)
A basic puzzle game
Status | In development |
Author | Maxeaman |
Genre | Puzzle |
More posts
- version 0.12 fixed some build bugs98 days ago
- Version 0.10, more squishiness!Dec 27, 2024
- Fix to sound and click recognition 0.8Dec 14, 2024
- Version 0.7Dec 14, 2024
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